case 1: /* Blinking Block (Default) */
case 2: /* Steady Block */
if (IS_SET(MODE_REVERSE)) {
- g.mode |= ATTR_REVERSE;
- g.fg = defaultcs;
- g.bg = defaultfg;
- }
+ g.mode |= ATTR_REVERSE;
+ g.fg = defaultcs;
+ g.bg = defaultfg;
+ }
g.mode |= term.line[term.c.y][curx].mode & ATTR_WIDE;
xdrawglyph(g, term.c.x, term.c.y);