- if (dodraw) {
- while (XPending(xw.dpy)) {
- XNextEvent(xw.dpy, &ev);
- if (XFilterEvent(&ev, None))
- continue;
- if (handler[ev.type])
- (handler[ev.type])(&ev);
+ /*
+ * To reduce flicker and tearing, when new content or event
+ * triggers drawing, we first wait a bit to ensure we got
+ * everything, and if nothing new arrives - we draw.
+ * We start with trying to wait minlatency ms. If more content
+ * arrives sooner, we retry with shorter and shorter preiods,
+ * and eventually draw even without idle after maxlatency ms.
+ * Typically this results in low latency while interacting,
+ * maximum latency intervals during `cat huge.txt`, and perfect
+ * sync with periodic updates from animations/key-repeats/etc.
+ */
+ if (FD_ISSET(ttyfd, &rfd) || xev) {
+ if (!drawing) {
+ trigger = now;
+ drawing = 1;