Xinqi Bao's Git
projects
/
st.git
/ blobdiff
summary
|
log
|
commit
|
diff
|
tree
raw
|
inline
| side by side
Minor naming issue fixed.
[st.git]
/
config.def.h
diff --git
a/config.def.h
b/config.def.h
index
6d74668
..
2c97266
100644
(file)
--- a/
config.def.h
+++ b/
config.def.h
@@
-9,10
+9,17
@@
static char font[] = "Liberation Mono:pixelsize=12:antialias=false:autohint=fals
static int borderpx = 2;
static char shell[] = "/bin/sh";
static int borderpx = 2;
static char shell[] = "/bin/sh";
-/*
double-click timeout (in milliseconds) between clicks for selection
*/
+/*
timeouts (in milliseconds)
*/
static unsigned int doubleclicktimeout = 300;
static unsigned int tripleclicktimeout = 600;
static unsigned int doubleclicktimeout = 300;
static unsigned int tripleclicktimeout = 600;
+/* alt screens */
+static bool allowaltscreen = true;
+
+/* frames per second st should at maximum draw to the screen */
+static unsigned int xfps = 60;
+static unsigned int actionfps = 30;
+
/* TERM value */
static char termname[] = "st-256color";
/* TERM value */
static char termname[] = "st-256color";
@@
-58,6
+65,14
@@
static unsigned int defaultbg = 0;
static unsigned int defaultcs = 256;
static unsigned int defaultucs = 257;
static unsigned int defaultcs = 256;
static unsigned int defaultucs = 257;
+/*
+ * Colors used, when the specific fg == defaultfg. So in reverse mode this
+ * will reverse too. Another logic would only make the simple feature too
+ * complex.
+ */
+static unsigned int defaultitalic = 11;
+static unsigned int defaultunderline = 7;
+
/* Internal shortcuts. */
#define MODKEY Mod1Mask
/* Internal shortcuts. */
#define MODKEY Mod1Mask
@@
-66,6
+81,7
@@
static Shortcut shortcuts[] = {
{ MODKEY|ShiftMask, XK_Prior, xzoom, {.i = +1} },
{ MODKEY|ShiftMask, XK_Next, xzoom, {.i = -1} },
{ ShiftMask, XK_Insert, selpaste, {.i = 0} },
{ MODKEY|ShiftMask, XK_Prior, xzoom, {.i = +1} },
{ MODKEY|ShiftMask, XK_Next, xzoom, {.i = -1} },
{ ShiftMask, XK_Insert, selpaste, {.i = 0} },
+ { MODKEY|ShiftMask, XK_Insert, clippaste, {.i = 0} },
{ MODKEY, XK_Num_Lock, numlock, {.i = 0} },
};
{ MODKEY, XK_Num_Lock, numlock, {.i = 0} },
};
@@
-100,6
+116,12
@@
static Shortcut shortcuts[] = {
*/
static KeySym mappedkeys[] = { -1 };
*/
static KeySym mappedkeys[] = { -1 };
+/*
+ * Which bits of the state should be ignored. By default the state bit for the
+ * keyboard layout (XK_SWITCH_MOD) is ignored.
+ */
+uint ignoremod = XK_SWITCH_MOD;
+
/* key, mask, output, keypad, cursor, crlf */
static Key key[] = {
/* keysym mask string keypad cursor crlf */
/* key, mask, output, keypad, cursor, crlf */
static Key key[] = {
/* keysym mask string keypad cursor crlf */
@@
-121,7
+143,10
@@
static Key key[] = {
{ XK_KP_Prior, ShiftMask, "\033[5;2~", 0, 0, 0},
{ XK_KP_Prior, XK_ANY_MOD, "\033[5~", 0, 0, 0},
{ XK_KP_Begin, XK_ANY_MOD, "\033[E", 0, 0, 0},
{ XK_KP_Prior, ShiftMask, "\033[5;2~", 0, 0, 0},
{ XK_KP_Prior, XK_ANY_MOD, "\033[5~", 0, 0, 0},
{ XK_KP_Begin, XK_ANY_MOD, "\033[E", 0, 0, 0},
- { XK_KP_End, ShiftMask, "\033[1;2F", 0, 0, 0},
+ { XK_KP_End, ControlMask, "\033[J", -1, 0, 0},
+ { XK_KP_End, ControlMask, "\033[1;5F", +1, 0, 0},
+ { XK_KP_End, ShiftMask, "\033[K", -1, 0, 0},
+ { XK_KP_End, ShiftMask, "\033[1;2F", +1, 0, 0},
{ XK_KP_End, XK_ANY_MOD, "\033[4~", 0, 0, 0},
{ XK_KP_Next, ShiftMask, "\033[6;2~", 0, 0, 0},
{ XK_KP_Next, XK_ANY_MOD, "\033[6~", 0, 0, 0},
{ XK_KP_End, XK_ANY_MOD, "\033[4~", 0, 0, 0},
{ XK_KP_Next, ShiftMask, "\033[6;2~", 0, 0, 0},
{ XK_KP_Next, XK_ANY_MOD, "\033[6~", 0, 0, 0},
@@
-196,9
+221,15
@@
static Key key[] = {
{ XK_Home, ShiftMask, "\033[1;2H", 0, 0, 0},
{ XK_Home, XK_ANY_MOD, "\033[H", 0, -1, 0},
{ XK_Home, XK_ANY_MOD, "\033[1~", 0, +1, 0},
{ XK_Home, ShiftMask, "\033[1;2H", 0, 0, 0},
{ XK_Home, XK_ANY_MOD, "\033[H", 0, -1, 0},
{ XK_Home, XK_ANY_MOD, "\033[1~", 0, +1, 0},
- { XK_End, ShiftMask, "\033[1;2F", 0, 0, 0},
+ { XK_End, ControlMask, "\033[J", -1, 0, 0},
+ { XK_End, ControlMask, "\033[1;5F", +1, 0, 0},
+ { XK_End, ShiftMask, "\033[K", -1, 0, 0},
+ { XK_End, ShiftMask, "\033[1;2F", +1, 0, 0},
{ XK_End, XK_ANY_MOD, "\033[4~", 0, 0, 0},
{ XK_End, XK_ANY_MOD, "\033[4~", 0, 0, 0},
+ { XK_Prior, ControlMask, "\033[5;5~", 0, 0, 0},
+ { XK_Prior, ShiftMask, "\033[5;2~", 0, 0, 0},
{ XK_Prior, XK_NO_MOD, "\033[5~", 0, 0, 0},
{ XK_Prior, XK_NO_MOD, "\033[5~", 0, 0, 0},
+ { XK_Next, ControlMask, "\033[6;5~", 0, 0, 0},
{ XK_Next, ShiftMask, "\033[6;2~", 0, 0, 0},
{ XK_Next, XK_ANY_MOD, "\033[6~", 0, 0, 0},
{ XK_F1, XK_NO_MOD, "\033OP" , 0, 0, 0},
{ XK_Next, ShiftMask, "\033[6;2~", 0, 0, 0},
{ XK_Next, XK_ANY_MOD, "\033[6~", 0, 0, 0},
{ XK_F1, XK_NO_MOD, "\033OP" , 0, 0, 0},
@@
-289,3
+320,15
@@
static Key key[] = {
{ XK_F35, XK_NO_MOD, "\033[23;5~", 0, 0, 0},
};
{ XK_F35, XK_NO_MOD, "\033[23;5~", 0, 0, 0},
};
+/*
+ * Selection types' masks.
+ * Use the same masks as usual.
+ * Button1Mask is always unset, to make masks match between ButtonPress.
+ * ButtonRelease and MotionNotify.
+ * If no match is found, regular selection is used.
+ */
+
+static uint selmasks[] = {
+ [SEL_RECTANGULAR] = Mod1Mask,
+};
+