+ if(IS_SET(MODE_REVERSE)) {
+ if(fg == &dc.col[defaultfg]) {
+ fg = &dc.col[defaultbg];
+ } else {
+ colfg.red = ~fg->color.red;
+ colfg.green = ~fg->color.green;
+ colfg.blue = ~fg->color.blue;
+ colfg.alpha = fg->color.alpha;
+ XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &colfg, &revfg);
+ fg = &revfg;
+ }
+
+ if(bg == &dc.col[defaultbg]) {
+ bg = &dc.col[defaultfg];
+ } else {
+ colbg.red = ~bg->color.red;
+ colbg.green = ~bg->color.green;
+ colbg.blue = ~bg->color.blue;
+ colbg.alpha = bg->color.alpha;
+ XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &colbg, &revbg);
+ bg = &revbg;
+ }
+ }
+
+ if(base.mode & ATTR_REVERSE) {
+ temp = fg;
+ fg = bg;
+ bg = temp;
+ }
+
+ if(base.mode & ATTR_BLINK && term.mode & MODE_BLINK)
+ fg = bg;
+
+ /* Intelligent cleaning up of the borders. */
+ if(x == 0) {
+ xclear(0, (y == 0)? 0 : winy, borderpx,
+ winy + xw.ch + ((y >= term.row-1)? xw.h : 0));
+ }
+ if(x + charlen >= term.col) {
+ xclear(winx + width, (y == 0)? 0 : winy, xw.w,
+ ((y >= term.row-1)? xw.h : (winy + xw.ch)));
+ }
+ if(y == 0)
+ xclear(winx, 0, winx + width, borderpx);
+ if(y == term.row-1)
+ xclear(winx, winy + xw.ch, winx + width, xw.h);
+
+ /* Clean up the region we want to draw to. */
+ XftDrawRect(xw.draw, bg, winx, winy, width, xw.ch);
+
+ /* Set the clip region because Xft is sometimes dirty. */
+ r.x = 0;
+ r.y = 0;
+ r.height = xw.ch;
+ r.width = width;
+ XftDrawSetClipRectangles(xw.draw, winx, winy, &r, 1);
+
+ for(xp = winx; bytelen > 0;) {
+ /*
+ * Search for the range in the to be printed string of glyphs
+ * that are in the main font. Then print that range. If
+ * some glyph is found that is not in the font, do the
+ * fallback dance.
+ */
+ u8fs = s;
+ u8fblen = 0;
+ u8fl = 0;
+ oneatatime = font->width != xw.cw;
+ for(;;) {
+ u8c = s;
+ u8cblen = utf8decode(s, &u8char);
+ s += u8cblen;
+ bytelen -= u8cblen;
+
+ doesexist = XftCharExists(xw.dpy, font->match, u8char);
+ if(oneatatime || !doesexist || bytelen <= 0) {
+ if(oneatatime || bytelen <= 0) {
+ if(doesexist) {
+ u8fl++;
+ u8fblen += u8cblen;
+ }
+ }