static unsigned int doubleclicktimeout = 300;
static unsigned int tripleclicktimeout = 600;
+/* alt screens */
+static bool allowaltscreen = true;
+
/* frames per second st should at maximum draw to the screen */
-static unsigned int framespersecond = 60;
+static unsigned int xfps = 60;
+static unsigned int actionfps = 30;
/* TERM value */
static char termname[] = "st-256color";
static unsigned int defaultcs = 256;
static unsigned int defaultucs = 257;
+/*
+ * Colors used, when the specific fg == defaultfg. So in reverse mode this
+ * will reverse too. Another logic would only make the simple feature too
+ * complex.
+ */
+static unsigned int defaultitalic = 11;
+static unsigned int defaultunderline = 7;
+
/* Internal shortcuts. */
#define MODKEY Mod1Mask
{ MODKEY|ShiftMask, XK_Prior, xzoom, {.i = +1} },
{ MODKEY|ShiftMask, XK_Next, xzoom, {.i = -1} },
{ ShiftMask, XK_Insert, selpaste, {.i = 0} },
+ { MODKEY|ShiftMask, XK_Insert, clippaste, {.i = 0} },
{ MODKEY, XK_Num_Lock, numlock, {.i = 0} },
};
*/
static KeySym mappedkeys[] = { -1 };
+/*
+ * Which bits of the state should be ignored. By default the state bit for the
+ * keyboard layout (XK_SWITCH_MOD) is ignored.
+ */
+uint ignoremod = XK_SWITCH_MOD;
+
/* key, mask, output, keypad, cursor, crlf */
static Key key[] = {
/* keysym mask string keypad cursor crlf */
{ XK_End, ShiftMask, "\033[K", -1, 0, 0},
{ XK_End, ShiftMask, "\033[1;2F", +1, 0, 0},
{ XK_End, XK_ANY_MOD, "\033[4~", 0, 0, 0},
+ { XK_Prior, ControlMask, "\033[5;5~", 0, 0, 0},
+ { XK_Prior, ShiftMask, "\033[5;2~", 0, 0, 0},
{ XK_Prior, XK_NO_MOD, "\033[5~", 0, 0, 0},
+ { XK_Next, ControlMask, "\033[6;5~", 0, 0, 0},
{ XK_Next, ShiftMask, "\033[6;2~", 0, 0, 0},
{ XK_Next, XK_ANY_MOD, "\033[6~", 0, 0, 0},
{ XK_F1, XK_NO_MOD, "\033OP" , 0, 0, 0},
{ XK_F35, XK_NO_MOD, "\033[23;5~", 0, 0, 0},
};
+/*
+ * Selection types' masks.
+ * Use the same masks as usual.
+ * Button1Mask is always unset, to make masks match between ButtonPress.
+ * ButtonRelease and MotionNotify.
+ * If no match is found, regular selection is used.
+ */
+
+static uint selmasks[] = {
+ [SEL_RECTANGULAR] = Mod1Mask,
+};
+