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Use character size scaling factors
[st.git]
/
config.def.h
diff --git
a/config.def.h
b/config.def.h
index
93fc26d
..
8cb8804
100644
(file)
--- a/
config.def.h
+++ b/
config.def.h
@@
-9,14
+9,34
@@
static char font[] = "Liberation Mono:pixelsize=12:antialias=false:autohint=fals
static int borderpx = 2;
static char shell[] = "/bin/sh";
static int borderpx = 2;
static char shell[] = "/bin/sh";
-/* timeouts (in milliseconds) */
+/* Kerning / character bounding-box mutlipliers */
+float cwscale = 1.0;
+float chscale = 1.0;
+
+/*
+ * word delimiter string
+ *
+ * More advanced example: " `'\"()[]{}"
+ */
+static char worddelimiters[] = " ";
+
+/* selection timeouts (in milliseconds) */
static unsigned int doubleclicktimeout = 300;
static unsigned int tripleclicktimeout = 600;
static unsigned int doubleclicktimeout = 300;
static unsigned int tripleclicktimeout = 600;
+/* alt screens */
+static bool allowaltscreen = true;
+
/* frames per second st should at maximum draw to the screen */
/* frames per second st should at maximum draw to the screen */
-static unsigned int xfps =
6
0;
+static unsigned int xfps =
12
0;
static unsigned int actionfps = 30;
static unsigned int actionfps = 30;
+/*
+ * blinking timeout (set to 0 to disable blinking) for the terminal blinking
+ * attribute.
+ */
+static unsigned int blinktimeout = 800;
+
/* TERM value */
static char termname[] = "st-256color";
/* TERM value */
static char termname[] = "st-256color";
@@
-49,20
+69,34
@@
static const char *colorname[] = {
/* more colors can be added after 255 to use with DefaultXX */
"#cccccc",
/* more colors can be added after 255 to use with DefaultXX */
"#cccccc",
- "#333333",
};
/*
* Default colors (colorname index)
};
/*
* Default colors (colorname index)
- * foreground, background, cursor
, unfocused cursor
+ * foreground, background, cursor
*/
static unsigned int defaultfg = 7;
static unsigned int defaultbg = 0;
static unsigned int defaultcs = 256;
*/
static unsigned int defaultfg = 7;
static unsigned int defaultbg = 0;
static unsigned int defaultcs = 256;
-static unsigned int defaultucs = 257;
-/* Internal shortcuts. */
+/*
+ * Colors used, when the specific fg == defaultfg. So in reverse mode this
+ * will reverse too. Another logic would only make the simple feature too
+ * complex.
+ */
+static unsigned int defaultitalic = 11;
+static unsigned int defaultunderline = 7;
+
+/* Internal mouse shortcuts. */
+/* Beware that overloading Button1 will disable the selection. */
+static Mousekey mshortcuts[] = {
+ /* keysym mask string */
+ { Button4, XK_ANY_MOD, "\031"},
+ { Button5, XK_ANY_MOD, "\005"},
+};
+
+/* Internal keyboard shortcuts. */
#define MODKEY Mod1Mask
static Shortcut shortcuts[] = {
#define MODKEY Mod1Mask
static Shortcut shortcuts[] = {
@@
-70,6
+104,7
@@
static Shortcut shortcuts[] = {
{ MODKEY|ShiftMask, XK_Prior, xzoom, {.i = +1} },
{ MODKEY|ShiftMask, XK_Next, xzoom, {.i = -1} },
{ ShiftMask, XK_Insert, selpaste, {.i = 0} },
{ MODKEY|ShiftMask, XK_Prior, xzoom, {.i = +1} },
{ MODKEY|ShiftMask, XK_Next, xzoom, {.i = -1} },
{ ShiftMask, XK_Insert, selpaste, {.i = 0} },
+ { MODKEY|ShiftMask, XK_Insert, clippaste, {.i = 0} },
{ MODKEY, XK_Num_Lock, numlock, {.i = 0} },
};
{ MODKEY, XK_Num_Lock, numlock, {.i = 0} },
};
@@
-104,6
+139,12
@@
static Shortcut shortcuts[] = {
*/
static KeySym mappedkeys[] = { -1 };
*/
static KeySym mappedkeys[] = { -1 };
+/*
+ * Which bits of the state should be ignored. By default the state bit for the
+ * keyboard layout (XK_SWITCH_MOD) is ignored.
+ */
+uint ignoremod = XK_SWITCH_MOD;
+
/* key, mask, output, keypad, cursor, crlf */
static Key key[] = {
/* keysym mask string keypad cursor crlf */
/* key, mask, output, keypad, cursor, crlf */
static Key key[] = {
/* keysym mask string keypad cursor crlf */
@@
-123,7
+164,7
@@
static Key key[] = {
{ XK_KP_Right, XK_ANY_MOD, "\033[C", 0, -1, 0},
{ XK_KP_Right, XK_ANY_MOD, "\033OC", 0, +1, 0},
{ XK_KP_Prior, ShiftMask, "\033[5;2~", 0, 0, 0},
{ XK_KP_Right, XK_ANY_MOD, "\033[C", 0, -1, 0},
{ XK_KP_Right, XK_ANY_MOD, "\033OC", 0, +1, 0},
{ XK_KP_Prior, ShiftMask, "\033[5;2~", 0, 0, 0},
- { XK_KP_Prior, XK_ANY_MOD, "\033[5~", 0, 0, 0},
+ { XK_KP_Prior, XK_ANY_MOD, "\033[5~", 0, 0, 0},
{ XK_KP_Begin, XK_ANY_MOD, "\033[E", 0, 0, 0},
{ XK_KP_End, ControlMask, "\033[J", -1, 0, 0},
{ XK_KP_End, ControlMask, "\033[1;5F", +1, 0, 0},
{ XK_KP_Begin, XK_ANY_MOD, "\033[E", 0, 0, 0},
{ XK_KP_End, ControlMask, "\033[J", -1, 0, 0},
{ XK_KP_End, ControlMask, "\033[1;5F", +1, 0, 0},
@@
-176,7
+217,7
@@
static Key key[] = {
{ XK_Left, ShiftMask, "\033[1;2D", 0, 0, 0},
{ XK_Left, ControlMask, "\033[1;5D", 0, 0, 0},
{ XK_Left, Mod1Mask, "\033[1;3D", 0, 0, 0},
{ XK_Left, ShiftMask, "\033[1;2D", 0, 0, 0},
{ XK_Left, ControlMask, "\033[1;5D", 0, 0, 0},
{ XK_Left, Mod1Mask, "\033[1;3D", 0, 0, 0},
- { XK_Left, XK_ANY_MOD, "\033[D", 0, -1, 0},
+ { XK_Left, XK_ANY_MOD, "\033[D", 0, -1, 0},
{ XK_Left, XK_ANY_MOD, "\033OD", 0, +1, 0},
{ XK_Right, ShiftMask, "\033[1;2C", 0, 0, 0},
{ XK_Right, ControlMask, "\033[1;5C", 0, 0, 0},
{ XK_Left, XK_ANY_MOD, "\033OD", 0, +1, 0},
{ XK_Right, ShiftMask, "\033[1;2C", 0, 0, 0},
{ XK_Right, ControlMask, "\033[1;5C", 0, 0, 0},
@@
-208,7
+249,10
@@
static Key key[] = {
{ XK_End, ShiftMask, "\033[K", -1, 0, 0},
{ XK_End, ShiftMask, "\033[1;2F", +1, 0, 0},
{ XK_End, XK_ANY_MOD, "\033[4~", 0, 0, 0},
{ XK_End, ShiftMask, "\033[K", -1, 0, 0},
{ XK_End, ShiftMask, "\033[1;2F", +1, 0, 0},
{ XK_End, XK_ANY_MOD, "\033[4~", 0, 0, 0},
- { XK_Prior, XK_NO_MOD, "\033[5~", 0, 0, 0},
+ { XK_Prior, ControlMask, "\033[5;5~", 0, 0, 0},
+ { XK_Prior, ShiftMask, "\033[5;2~", 0, 0, 0},
+ { XK_Prior, XK_ANY_MOD, "\033[5~", 0, 0, 0},
+ { XK_Next, ControlMask, "\033[6;5~", 0, 0, 0},
{ XK_Next, ShiftMask, "\033[6;2~", 0, 0, 0},
{ XK_Next, XK_ANY_MOD, "\033[6~", 0, 0, 0},
{ XK_F1, XK_NO_MOD, "\033OP" , 0, 0, 0},
{ XK_Next, ShiftMask, "\033[6;2~", 0, 0, 0},
{ XK_Next, XK_ANY_MOD, "\033[6~", 0, 0, 0},
{ XK_F1, XK_NO_MOD, "\033OP" , 0, 0, 0},
@@
-299,3
+343,15
@@
static Key key[] = {
{ XK_F35, XK_NO_MOD, "\033[23;5~", 0, 0, 0},
};
{ XK_F35, XK_NO_MOD, "\033[23;5~", 0, 0, 0},
};
+/*
+ * Selection types' masks.
+ * Use the same masks as usual.
+ * Button1Mask is always unset, to make masks match between ButtonPress.
+ * ButtonRelease and MotionNotify.
+ * If no match is found, regular selection is used.
+ */
+
+static uint selmasks[] = {
+ [SEL_RECTANGULAR] = Mod1Mask,
+};
+