enum window_state {
WIN_VISIBLE = 1,
- WIN_REDRAW = 2,
- WIN_FOCUSED = 4
+ WIN_FOCUSED = 2
};
enum selection_type {
}
/* load colors [0-15] and [256-LEN(colorname)] (config.h) */
- for(i = 0; i < LEN(colorname); i++) {
+ for(i = 0; i < LEN(dc.col); i++) {
if(!colorname[i])
continue;
if(!XftColorAllocName(xw.dpy, xw.vis, xw.cmap, colorname[i], &dc.col[i])) {
XRenderColor color = { .alpha = 0xffff };
Color ncolor;
- if(!BETWEEN(x, 0, LEN(colorname)))
+ if(!BETWEEN(x, 0, LEN(dc.col)))
return 1;
if(!name) {
void
expose(XEvent *ev) {
- XExposeEvent *e = &ev->xexpose;
-
- if(xw.state & WIN_REDRAW) {
- if(!e->count)
- xw.state &= ~WIN_REDRAW;
- }
redraw();
}
visibility(XEvent *ev) {
XVisibilityEvent *e = &ev->xvisibility;
- if(e->state == VisibilityFullyObscured) {
- xw.state &= ~WIN_VISIBLE;
- } else if(!(xw.state & WIN_VISIBLE)) {
- /* need a full redraw for next Expose, not just a buf copy */
- xw.state |= WIN_VISIBLE | WIN_REDRAW;
- }
+ MODBIT(xw.state, e->state != VisibilityFullyObscured, WIN_VISIBLE);
}
void