ATTR_ITALIC = 4,
ATTR_UNDERLINE = 8,
ATTR_BLINK = 16,
- ATTR_FASTBLINK = 32,
- ATTR_REVERSE = 64,
- ATTR_INVISIBLE = 128,
- ATTR_STRUCK = 256,
- ATTR_WRAP = 512,
- ATTR_WIDE = 1024,
- ATTR_WDUMMY = 2048,
+ ATTR_REVERSE = 32,
+ ATTR_INVISIBLE = 64,
+ ATTR_STRUCK = 128,
+ ATTR_WRAP = 256,
+ ATTR_WIDE = 512,
+ ATTR_WDUMMY = 1024,
};
enum cursor_movement {
ATTR_ITALIC |
ATTR_UNDERLINE |
ATTR_BLINK |
- ATTR_FASTBLINK |
ATTR_REVERSE |
ATTR_INVISIBLE |
ATTR_STRUCK );
term.c.attr.mode |= ATTR_UNDERLINE;
break;
case 5: /* slow blink */
- term.c.attr.mode |= ATTR_BLINK;
- break;
+ /* FALLTHROUGH */
case 6: /* rapid blink */
- term.c.attr.mode |= ATTR_FASTBLINK;
+ term.c.attr.mode |= ATTR_BLINK;
break;
case 7:
term.c.attr.mode |= ATTR_REVERSE;
term.c.attr.mode &= ~ATTR_UNDERLINE;
break;
case 25:
- term.c.attr.mode &= ~(ATTR_BLINK | ATTR_FASTBLINK);
+ term.c.attr.mode &= ~ATTR_BLINK;
break;
case 27:
term.c.attr.mode &= ~ATTR_REVERSE;