mousesel(XEvent *e, int done)
{
int type, seltype = SEL_REGULAR;
- uint state = e->xbutton.state & ~(Button1Mask | forceselmod);
+ uint state = e->xbutton.state & ~(Button1Mask | forcemousemod);
for (type = 1; type < LEN(selmasks); ++type) {
if (match(selmasks[type], state)) {
MouseShortcut *ms;
int snap;
- if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forceselmod)) {
+ if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forcemousemod)) {
mousereport(e);
return;
}
for (ms = mshortcuts; ms < mshortcuts + LEN(mshortcuts); ms++) {
- if (e->xbutton.button == ms->button
- && match(ms->mod, e->xbutton.state)) {
+ if (e->xbutton.button == ms->button &&
+ match(ms->mod, e->xbutton.state & ~forcemousemod)) {
ms->func(&(ms->arg));
return;
}
void
brelease(XEvent *e)
{
- if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forceselmod)) {
+ if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forcemousemod)) {
mousereport(e);
return;
}
void
bmotion(XEvent *e)
{
- if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forceselmod)) {
+ if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forcemousemod)) {
mousereport(e);
return;
}