- while(XPending(xw.dpy)) {
- XNextEvent(xw.dpy, &ev);
- if(XFilterEvent(&ev, None))
- continue;
- if(handler[ev.type])
- (handler[ev.type])(&ev);
- }
+ if(TIMEDIFF(now, last) > (xev ? (1000/xfps) : (1000/actionfps))) {
+ while(XPending(xw.dpy)) {
+ XNextEvent(xw.dpy, &ev);
+ if(XFilterEvent(&ev, None))
+ continue;
+ if(handler[ev.type])
+ (handler[ev.type])(&ev);
+ }
+
+ draw();
+ XFlush(xw.dpy);
+ last = now;