xsetcolorname(int x, const char *name) {
XRenderColor color = { .alpha = 0xffff };
Colour colour;
- if (x < 0 || x > LEN(colorname))
+ if(!BETWEEN(x, 0, LEN(colorname)))
return -1;
if(!name) {
- if(16 <= x && x < 16 + 216) {
+ if(BETWEEN(x, 16, 16 + 215)) {
int r = (x - 16) / 36, g = ((x - 16) % 36) / 6, b = (x - 16) % 6;
color.red = sixd_to_16bit(r);
color.green = sixd_to_16bit(g);
return 0; /* something went wrong */
dc.col[x] = colour;
return 1;
- } else if (16 + 216 <= x && x < 256) {
+ } else if(BETWEEN(x, 16 + 216, 255)) {
color.red = color.green = color.blue = 0x0808 + 0x0a0a * (x - (16 + 216));
if(!XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &color, &colour))
return 0; /* something went wrong */
bool ena_sel = sel.ob.x != -1;
long unicodep;
- if(sel.alt ^ IS_SET(MODE_ALTSCREEN))
+ if(sel.alt != IS_SET(MODE_ALTSCREEN))
ena_sel = 0;
if(!(xw.state & WIN_VISIBLE))