This patch replaces long by int32_t. It saves
some memory on 64bit systems.
typedef struct {
char c[UTF_SIZ]; /* character code */
ushort mode; /* attribute flags */
typedef struct {
char c[UTF_SIZ]; /* character code */
ushort mode; /* attribute flags */
- ulong fg; /* foreground */
- ulong bg; /* background */
+ uint32_t fg; /* foreground */
+ uint32_t bg; /* background */
} Glyph;
typedef Glyph *Line;
} Glyph;
typedef Glyph *Line;
static void tsetmode(bool, bool, int *, int);
static void tfulldirt(void);
static void techo(char *, int);
static void tsetmode(bool, bool, int *, int);
static void tfulldirt(void);
static void techo(char *, int);
-static long tdefcolor(int *, int *, int);
+static uint32_t tdefcolor(int *, int *, int);
static void tselcs(void);
static void tdeftran(char);
static inline bool match(uint, uint);
static void tselcs(void);
static void tdeftran(char);
static inline bool match(uint, uint);
tscrollup(term.c.y, n);
}
tscrollup(term.c.y, n);
}
tdefcolor(int *attr, int *npar, int l) {
tdefcolor(int *attr, int *npar, int l) {
uint r, g, b;
switch (attr[*npar + 1]) {
uint r, g, b;
switch (attr[*npar + 1]) {
void
tsetattr(int *attr, int l) {
int i;
void
tsetattr(int *attr, int l) {
int i;
for(i = 0; i < l; i++) {
switch(attr[i]) {
for(i = 0; i < l; i++) {
switch(attr[i]) {