The patch to add w3img support destroys our way to handle fps and so stop
wasting resources on fast scrolling. Due to w3img being a hack to display
images in an ugly way, is there no need to support this. Use some real way to
display images.
XftDrawRect(xw.draw, fg, winx, winy + font->ascent + 1,
width, 1);
}
XftDrawRect(xw.draw, fg, winx, winy + font->ascent + 1,
width, 1);
}
- XCopyArea(xw.dpy, xw.buf, xw.win, dc.gc, winx, winy, width,
- CEIL((font->ascent + font->descent) * chscale), winx, winy);
/* Reset clip to none. */
XftDrawSetClip(xw.draw, 0);
/* Reset clip to none. */
XftDrawSetClip(xw.draw, 0);
void
draw(void) {
drawregion(0, 0, term.col, term.row);
void
draw(void) {
drawregion(0, 0, term.col, term.row);
+ XCopyArea(xw.dpy, xw.buf, xw.win, dc.gc, 0, 0, xw.w,
+ xw.h, 0, 0);
XSetForeground(xw.dpy, dc.gc,
dc.col[IS_SET(MODE_REVERSE)?
defaultfg : defaultbg].pixel);
XSetForeground(xw.dpy, dc.gc,
dc.col[IS_SET(MODE_REVERSE)?
defaultfg : defaultbg].pixel);