+ int i, f, numspecs = 0;
+
+ for(i = 0, xp = winx, yp = winy + font->ascent; i < len; ++i) {
+ /* Fetch rune and mode for current glyph. */
+ rune = glyphs[i].u;
+ mode = glyphs[i].mode;
+
+ /* Skip dummy wide-character spacing. */
+ if(mode == ATTR_WDUMMY)
+ continue;
+
+ /* Determine font for glyph if different from previous glyph. */
+ if(prevmode != mode) {
+ prevmode = mode;
+ font = &dc.font;
+ frcflags = FRC_NORMAL;
+ runewidth = xw.cw * ((mode & ATTR_WIDE) ? 2.0f : 1.0f);
+ if((mode & ATTR_ITALIC) && (mode & ATTR_BOLD)) {
+ font = &dc.ibfont;
+ frcflags = FRC_ITALICBOLD;
+ } else if(mode & ATTR_ITALIC) {
+ font = &dc.ifont;
+ frcflags = FRC_ITALIC;
+ } else if(mode & ATTR_BOLD) {
+ font = &dc.bfont;
+ frcflags = FRC_BOLD;
+ }
+ yp = winy + font->ascent;
+ }
+
+ /* Lookup character index with default font. */
+ glyphidx = XftCharIndex(xw.dpy, font->match, rune);
+ if(glyphidx) {
+ specs[numspecs].font = font->match;
+ specs[numspecs].glyph = glyphidx;
+ specs[numspecs].x = (short)xp;
+ specs[numspecs].y = (short)yp;
+ xp += runewidth;
+ numspecs++;
+ continue;
+ }
+
+ /* Fallback on font cache, search the font cache for match. */
+ for(f = 0; f < frclen; f++) {
+ glyphidx = XftCharIndex(xw.dpy, frc[f].font, rune);
+ /* Everything correct. */
+ if(glyphidx && frc[f].flags == frcflags)
+ break;
+ /* We got a default font for a not found glyph. */
+ if(!glyphidx && frc[f].flags == frcflags
+ && frc[f].unicodep == rune) {
+ break;
+ }
+ }
+
+ /* Nothing was found. Use fontconfig to find matching font. */
+ if(f >= frclen) {
+ if(!font->set)
+ font->set = FcFontSort(0, font->pattern,
+ FcTrue, 0, &fcres);
+ fcsets[0] = font->set;
+
+ /*
+ * Nothing was found in the cache. Now use
+ * some dozen of Fontconfig calls to get the
+ * font for one single character.
+ *
+ * Xft and fontconfig are design failures.
+ */
+ fcpattern = FcPatternDuplicate(font->pattern);
+ fccharset = FcCharSetCreate();
+
+ FcCharSetAddChar(fccharset, rune);
+ FcPatternAddCharSet(fcpattern, FC_CHARSET,
+ fccharset);
+ FcPatternAddBool(fcpattern, FC_SCALABLE,
+ FcTrue);
+
+ FcConfigSubstitute(0, fcpattern,
+ FcMatchPattern);
+ FcDefaultSubstitute(fcpattern);
+
+ fontpattern = FcFontSetMatch(0, fcsets, 1,
+ fcpattern, &fcres);
+
+ /*
+ * Overwrite or create the new cache entry.
+ */
+ if(frclen >= LEN(frc)) {
+ frclen = LEN(frc) - 1;
+ XftFontClose(xw.dpy, frc[frclen].font);
+ frc[frclen].unicodep = 0;
+ }
+
+ frc[frclen].font = XftFontOpenPattern(xw.dpy,
+ fontpattern);
+ frc[frclen].flags = frcflags;
+ frc[frclen].unicodep = rune;
+
+ glyphidx = XftCharIndex(xw.dpy, frc[frclen].font, rune);
+
+ f = frclen;
+ frclen++;
+
+ FcPatternDestroy(fcpattern);
+ FcCharSetDestroy(fccharset);
+ }
+
+ specs[numspecs].font = frc[f].font;
+ specs[numspecs].glyph = glyphidx;
+ specs[numspecs].x = (short)xp;
+ specs[numspecs].y = (short)(winy + frc[f].font->ascent);
+ xp += runewidth;
+ numspecs++;
+ }
+
+ return numspecs;
+}
+
+void
+xdrawglyphfontspecs(const XftGlyphFontSpec *specs, Glyph base, int len, int x, int y) {
+ int charlen = len * ((base.mode & ATTR_WIDE) ? 2 : 1);
+ int winx = borderpx + x * xw.cw, winy = borderpx + y * xw.ch,
+ width = charlen * xw.cw;