Allow forceselmod to override all mouse shortcuts rather than only
selection, and rename it to forcemousemod as it's now more appropriate.
This will affect mouse shortcuts which use mask other than XK_ANY_MOD.
This does not affect the default behavior because the default mouse
shortcuts (wheel) use XK_ANY_MOD, where forceselmod already activated
the override also before this change.
Previously, if a mouse shortcut was configured with a specific mod and
forceselmod was held, then the shortcut did not execute unless the
configured mod included forceselmod.
*/
static unsigned int defaultattr = 11;
*/
static unsigned int defaultattr = 11;
+/*
+ * Force mouse select/shortcuts while mask is active (when MODE_MOUSE is set).
+ * Note that if you want to use ShiftMask with selmasks, set this to an other
+ * modifier, set to 0 to not use it.
+ */
+static uint forcemousemod = ShiftMask;
+
/*
* Internal mouse shortcuts.
* Beware that overloading Button1 will disable the selection.
/*
* Internal mouse shortcuts.
* Beware that overloading Button1 will disable the selection.
*/
static uint ignoremod = Mod2Mask|XK_SWITCH_MOD;
*/
static uint ignoremod = Mod2Mask|XK_SWITCH_MOD;
-/*
- * Override mouse-select while mask is active (when MODE_MOUSE is set).
- * Note that if you want to use ShiftMask with selmasks, set this to an other
- * modifier, set to 0 to not use it.
- */
-static uint forceselmod = ShiftMask;
-
/*
* This is the huge key array which defines all compatibility to the Linux
* world. Please decide about changes wisely.
/*
* This is the huge key array which defines all compatibility to the Linux
* world. Please decide about changes wisely.
mousesel(XEvent *e, int done)
{
int type, seltype = SEL_REGULAR;
mousesel(XEvent *e, int done)
{
int type, seltype = SEL_REGULAR;
- uint state = e->xbutton.state & ~(Button1Mask | forceselmod);
+ uint state = e->xbutton.state & ~(Button1Mask | forcemousemod);
for (type = 1; type < LEN(selmasks); ++type) {
if (match(selmasks[type], state)) {
for (type = 1; type < LEN(selmasks); ++type) {
if (match(selmasks[type], state)) {
MouseShortcut *ms;
int snap;
MouseShortcut *ms;
int snap;
- if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forceselmod)) {
+ if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forcemousemod)) {
mousereport(e);
return;
}
for (ms = mshortcuts; ms < mshortcuts + LEN(mshortcuts); ms++) {
mousereport(e);
return;
}
for (ms = mshortcuts; ms < mshortcuts + LEN(mshortcuts); ms++) {
- if (e->xbutton.button == ms->button
- && match(ms->mod, e->xbutton.state)) {
+ if (e->xbutton.button == ms->button &&
+ match(ms->mod, e->xbutton.state & ~forcemousemod)) {
ms->func(&(ms->arg));
return;
}
ms->func(&(ms->arg));
return;
}
void
brelease(XEvent *e)
{
void
brelease(XEvent *e)
{
- if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forceselmod)) {
+ if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forcemousemod)) {
mousereport(e);
return;
}
mousereport(e);
return;
}
void
bmotion(XEvent *e)
{
void
bmotion(XEvent *e)
{
- if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forceselmod)) {
+ if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forcemousemod)) {
mousereport(e);
return;
}
mousereport(e);
return;
}